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About
It's the noisiest game in the house
and only spectator game in the casino that's worthy
of the name. Next to Blackjack it's got some of
the best player odds in the house and only Roulette
has more betting options for the player. It's
the one and only Craps.
Picture your average Poker game: stone faces,
few words, cagey players and cut-throat action.
Craps, god bless it, is the complete opposite.
Players yelling bets, hangers-on pumped on the
action, fellow bettors your companions with the
chips flying and the dice right behind them. It's
not just a game, it's the King of Dice.
And while it's true that a smart player can step
in with $100 and with a little luck walk away
minutes later with $10,000, it's also true that
there are more sucker bets than you can shake
a stick at. Few games show you the line between
a smart bet and a bad one, inked right on the
felt for all to see. Strategy, opponents, long
odds and smart bets. Craps has it all.
Unfortunately Craps can be pretty intimidating
for the newcomer. There are such a large number
of betting options, special rules and exceptions
that you'll feel as if you'll never get a handle
on it. Personally, I avoided the Craps table for
the longest time simply because it was so noisy
and confusing. But hang in there because the smarter
you play the easier it is. The trick is to take
it one step at a time.
» Basics
When you are rolling the dice you are the "shooter".
Your first toss in a round of Craps is called
the Come Out roll. If you roll a 7 or 11, you
win and the round is over before it started. If
you roll a 2, 3, or 12 that's a Craps and you
lose: again, it's over before it started. Any
other number becomes the Point. The purpose of
the Come Out roll is to set the Point, which can
be any of 4, 5, 6, 8, 9 or 10. The Dealer places
a puck marked "On" above the Point number
printed on the table.
» Objective
The basic objective in Craps is for the shooter
to win by tossing the Point again before he tosses
a 7. That 7 is called Out 7 to differentiate it
from the 7 on the Come Out roll. If the Point
is tossed, the shooter and his fellow bettors
win and the round is over. If the shooter tosses
Out 7, they lose and the round is over. If the
toss is neither the Point nor Out 7, the round
continues and the dice keep rolling.
» Betting and
payoff
Here's where life at the Craps table can get
complicated. There are an overwhelming number
of betting options and it'll make you dizzy trying
to figure them all out at once. Like I promised
though, it's easy to play smart. Let's talk about
those smart bets first.
Pass bets
The typical -- and simplest -- bet is called a
Pass bet. It is placed on the Pass Line before
the Come Out roll. Assuming that the round goes
past the Come Out roll, you're betting on the
chance that you'll roll the Point again before
you roll an Out 7. Pass bets win at even odds,
1:1. Since any Pass bets are typically betting
with the shooter, Pass bettors are said to be
betting "right", they're supporting
the shooter in his attempt to win.
To Win: win on the Come Out roll if the dice
show 7 or 11. Win on any subsequent roll if you
roll the Point.
To Lose: lose on the Come Out roll if the dice
are Craps (2, 3, or 12). Lose on any subsequent
roll if it's an Out 7.
Don't Pass bets
A bet placed on the Don't Pass line is basically
the opposite of a Pass bet. Assuming that the
round goes past the Come Out roll, you're betting
that the shooter will roll Out 7 before making
the Point. In other words, you're betting against
the shooter, which is why it's called a "wrong"
bet. Rest assured though, there is nothing wrong
with the odds on a Don't Pass bet.
To Win: win on the Come Out roll if the dice
show Craps (2, 3 or 12). Win on any subsequent
roll if it's an Out 7.
To Lose: lose on the Come Out roll of 7 or 11.
Lose on any subsequent roll if it's the Point.
Come/Don't Come bets
Come and Don't Come bets are basically the same
as Pass and Don't Pass except they are placed
while a round is in progress. They are designed
for players who join the game late. The same rules
apply: win if the next roll is 7 or 11, lose if
it's Craps. Otherwise the roll becomes the Come
Point.
Odds bets
An Odds bet is a backup bet on a Pass/Don't Pass/Come/Don't
Come bet already on the table. They're usually
limited to two or three times (2x or 3x) the original
bet and pay off at true odds: the payoff truly
reflects the probability of the dice's roll and
there's no additional house edge involved. Unlike
original Pass/Don't Pass/Come/Don't Come bets,
unresolved Odds bets can be removed from the table
during play.
Pass Odds and Come Odds pay 2:1 on a roll of
4 or 10, 3:2 on 5's and 9's, and 6:5 on 6's and
8's.
Don't Pass Odds and Don't Come Odds pay 1:2 on
a roll of 4 or 10, 2:3 on 5's and 9's, 5:6 on
6's and 8's.
Other bets
Now for the rest of the table, the Place Number
bets and Proposition bets. Unfortunately the odds
against you here vary from mediocre to terrible
which is why savvy players ignore almost all of
them. These bets are mostly designed for players
who either have money burning a hole in their
pocket or feel they have to bet on every little
toss of the dice. The price of such impatience
and risk-taking is higher house edges, sometimes
dramatically higher.
A Place Number bet is where you are betting that
a particular number will roll before a 7 does,
or vice versa. These include the Place, Buy, Lay
and Lose bets, the Big 6 and Big 8, and finally
the Hard 4, Hard 6, Hard 8 and Hard 10.
The Proposition bets are where you bet that the
next roll will be a specific number. These include
the 2, 3, 7, 11, and 12 bets, the Any Craps bet,
the Field, Hop and Horn bets.
Baccarat
- Blackjack - Carribean
Stud Poker - Chuck-a-Luck - Craps
- Kéno - Poker
Draw - Poker Texas Hold'em -
Poker 7-card Stud -
Poker Omaha Hi - Poker Pai Gow - Roulette
Monte Carlo - Sic Bo - Slot
machines
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